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Showing posts with label random roleplay table. Show all posts
Showing posts with label random roleplay table. Show all posts

Wednesday, 5 September 2012

Random Roleplay Table - Character Secrets

Secrets.  We all keep them, sometimes for years, sometimes even from ourselves.  Whether big or small, they're an intimate part of the structure of how a given society functions, and play an important role in everyday life.

So, shouldn't our characters have secrets too?  GM's often give a secret to an NPC that's important to the plot -- the man in the library was really the PC's long-lost father, the elemental was summoned by the cult harboured by the villagers, the expensive antidote is actually a placebo.  But what about those everyday secrets?  Here's a table of minor secrets that won't impact the plot in a huge way, but give shape to characters, making them more realistic and interesting.  It's suitable for PCs (especially backgrounds) and NPCs alike.



Random roleplay table - character secrets
D8 SecretExamples
1. The character was careless some time in the recent past, and it meant they killed or lost a plant or pet.  They might have been looking after it for another character (who?), or it might impact a larger group (their family or community?).  How has the character thus far gone undetected?  Did the plant or pet get replaced by a near-identical one?  Did someone else harbour the blame? Billy forgot to feed the class hamster all summer.  Margaret over-watered the African violets she was looking after for Dr. Shaefer.  CyberShark accidentally targeted L1th1Um's rare tame in the MMORPG and killed it.  Laerian of the Shadowtrees offended the harvest idol when she tried to pluck one of its hairs for a spell; there were no orcs that scared it off, and now the harvest will be paltry indeed.
2. Romantic indiscretions have complicated things.  A given character might have been involved directly, or maybe just knows about it happening between others.  What impact would revealing this secret have on those involved?  On the holder of the secret?  Of everyone else who would come to know of it? Naeth Goldsand accidentally saw the prince's bride-to-be kissing her bodyguard.  Jack Singlebrow, PI, found out about the widow's secret affair before she became a widow, casting doubt on her motives -- now he can make a tidy sum in blackmail.  The sailor keeps a girl in every port, which will eventually lead on to having a family or two; what happens when one sweet gal finds out about another?
3. The character has, or knows about, a secret addiction or vice.  Be it alcohol, drugs, gambling, sex, or something else, almost all addictions left untethered eventually become serious.  What stage of addiction is the addict in?  Is there an easy cure?  What will the addict do to keep the addiction secret, and what will he or she do to keep partaking in the addiction? Jagga the half-orc is finding himself really enjoying the kill, more than is healthy... is it a problem?  The vampire calling herself Origin accidentally fed upon one of her own kind, now she can't get enough.  Gostan knows the cortex-nodes are addictive, but the fantasies are so compelling, even if he is down to his last cred.
4. The family tree does not run the way it is widely thought to.  Perhaps as a result of another secret (romantic indiscretions), the fatherhood of a child is incorrectly assumed, or one or both of the assumed parents are wrong due to other factors.  Who knows about this, and why?  When will it come to light, if ever?  Is this a secret for the now, or did it happen in the past, meaning someone is of a different descent, ethnicity or race than they assumed? Miss Salloway gave away her child to the orphanage to keep her job in the manor house; the lord is known for his ways with the servants.  It turns out Galx's mother is actually his grandmother... so what happened to his actual mother?  Faen has never really paid any attention to the pointedness of her ears, but it's certainly a distinctive feature given that both her parents are human.
5. A character stole something.  It's possible someone else lost their job or standing in the community as a result of it -- the other party was unfairly blamed for the theft, or lost face because something like this was allowed to happen or went unsolved.  Maybe nobody has noticed... yet.  Does the character harbour guilt?  Did someone else see it happen? Jennifer stole a panini, and let Jerome take the fall; she knows he's never going to work in this town's coffee shops again after something like that, but the same fate would befall her if she came clean.  The prince's sergeant-at-arms would love to get his hands on whoever took that sword the prince had his eye on out of the armoury; the cost came directly out of the sergeant's annual stipend.  Whoever took that flash drive could not know the value of what was on it -- time to run the tracer program.
6. The character saw something unusual that breaks the wider beliefs of the society they're within, and can't tell anyone at risk of not being taken seriously, being ridiculed or even being ostracised.  How many people share this secret, and do they know there are others who have seen it too? If there's no such thing as unicorns, then why did woodsman Garren see a mating pair that summer in the hidden glade?  Jerry-Rae knows that even if that were a weather balloon, the green-skinned whatchamacallits sticking their tentacles out the sides weren't no weathermen.  Unit 230X knows there's no logical rational behind magic, but that biological creature is making the bot question its programming.
7. Membership in a subversive group or conspiracy can be dangerous for all of those who dare risk it, even if their collective intent is benign.  A character is either part of one such group, or knows of another (or others) who are.  How long can something like this stay secret, and what are the consequences?  What led to the formation of this group, and why does it have adherents?  Is this something in the character's past, or is membership for life? Patrick still believes in the ideals of the IRA, even if not their methods; now he's got a decent job on the mainland, it'd ruin him if anyone from his past showed up.  The king makes unpopular decisions, and has many executions; it's only logical that some of the peasants might get ideas about democracy.  These aren't the droids you're looking for.
8. The character did things to make money that he or she isn't proud of.  That might still be the case.  It might be petty theft, prostitution, dealing in illicit substances, or working for or with someone involved in these or more serious things. Suzie's only clue of her wild past is that tattoo on her thigh; nobody can ever guess what those initials stand for, especially her husband.  Langstrom is the best archer in town, and holds his position of Regent's Marshall very seriously; this would all be ruined if anyone ever linked him to those cat-burglaries a decade ago.  As a neurosurgeon, it's essential Dr. Shaefer has a clean past, and that his side business of selling painkillers and unwanted organs is never discovered.

Tuesday, 14 August 2012

Random Roleplay Table - Special Creature Details

Sometimes, you've got a bunch of monsters to throw at the players and it's nice to mark out one (or more) amongst them as special.  This could be the leader of the group, the alpha, or maybe the designated champion.  Perhaps it's the one that's carrying the treasure the players are after, or is otherwise important to the story -- it could be the one that crept into town and killed that old man.

These little extra details will help the players, too.  Not only will they better imagine the critter (it'll stand out more in their minds if it's exceptional in some way), but they can more easily discuss tactics if their foe is easy to name, and can do so in-character too if there's an obvious detail.

This table is mostly useful to games where hoards of monsters or hostile creatures are common, like in fantasy settings such as D&D.  I haven't included any system-specific rules, but there are suggestions in the second column (feel free to ignore these if you'd like the detail to be purely cosmetic).  Some of the details represent different levels of experience (a critter with one less eye might easily be a veteran), others denote minor biological differences, and could be used to trace genetic lineage ("That must be the brother of the one that ambushed us a week ago!").



Random roleplay table - special creature details
D10 Extra DetailRules
1. One less eye than normal.  If the critter usually only has one eye (cyclops, beholder, etc.), the eye is milky or looks cracked, or it has other notable scars or old wounds. Minor penalty on ranged attacks, minor bonus on morale.
2. Horns.  If the creature is usually horned anyway, it has two sets, or an especially long set. Gives the creature a bonus attack with the horns.
3. Unusually gnarled-looking skin, maybe scaled or rock-like.  If the monster has no discernible skin (gelatinous cube, ectoplasmic ghost) it has a film over it, like custard. Extra constitution or resistance to physical attacks, minor agility penalty.
4. Musical or noisy.  The creature continually barks out a war hymn in its own language or whistles an eery melody (if intelligent), or howls or screams with ear-shattering volume for the entire duration of a combat (if low intelligence or mindless). Depending on your whim, the critter might gain a sonic attack.  Makes it impossible for the creature to hide or surprise once it starts making noise.
5. More teeth.  If the critter doesn't usually have teeth or a mouth, it does now. Gives the creature a bonus attack with the teeth.  Might intimidate enemies if particularly unnerving (a slime monster with teeth is a bit more scary than one without).
6. Not the same creature as the rest.  You can go subtle with this one, or crazy.  Perhaps introduce hybrid creatures or unusual modifiers (a lizardman-orc, or a vampiric gnoll).  Sci-fi settings may feature mutations and artificial hybrids, fantasy settings may have magical hybrids. Modify as appropriate.
7. Marked with runes.  If the creature has armour, it can be the armour that is marked; if not, the runes could be carved in the skin, or tattoos.  Runes could be sigils, or an ancient language. Pick your favourite rules modifiers for whatever the runes represent.  Alternately, could just denote social superiority.
8. Big bones.  The critter is notably more heavy-set than usual, or if not a creature supported by a skeleton is of greater mass than expected. Extra constitution or hit points, minor agility penalty.
9. Elemental affinity.  The monster is surrounded by a field of fire (think phlogiston), or can summon bursts of air at will.  Perhaps it is electrical or plasmic in nature and gives shocks to anything conductive that touches it with an appearance like St. Elmo's fire, or is frosted over and immune to cold attacks. Modify as appropriate.
10. Decorated.  This could be in war paint, or fancy clothes or jewellery (if intelligent), or in blood, or the creature could just be an unusual colour. Slight morale boost to the other creatures around it.

Thursday, 9 August 2012

Random Roleplay Table - Hobbies and Interests

When writing up a character, it's all too easy to get caught up in a theme, and forget to add those little details that give depth.  This is true whether you're a player putting the final touches on your trusty alter-ego that'll see you through many an adventure yet to come, or a GM writing what seems like a billion NPCs for the next session.

The strange thing is, the answer to adding depth is staring us right in the face every time we interact with another person.  Small talk covers all the basics, such as job, family and weather (and most characters will have some answer to each of those already), but then it moves on to interests, hobbies, passions.  So, throw some dice and use this table if you're stuck for ideas (or do as I tend to, and read them all picking the ones I feel like using).  I've written this with modern settings in mind, meaning it will work with most sci-fi settings without any effort, but shouldn't be too hard to bend to the majority of fantasy settings either.  Street racing becomes chariot racing, playing guitar becomes playing lute, and so on.  It's not exhaustive, and isn't meant to be, but hopefully will give some ideas that wouldn't have sprung to mind otherwise.  Comments are always open (especially for suggestions).



Random roleplay table - hobbies & interests
D20 Hobby / Interest Variations
1. Origami Competitive origami, Kirigami (involves cutting), paper engineering, paper making
2. Boating/sailing Boating combined with d6:
1. birdwatching; 2. sunbathing; 3. outdoor BBQ cooking; 4. painting landscapes; 5. paragliding; 6. roll again on main table for combine
3. Paintball Customising paintball equipment, airsoft, gun enthusiasm, hunting
4. Flying kites Kite fighting, kite surfing, kite fishing
5. Orienteering Geocaching, letterboxing, BookCrossing, cartography
6. Remote control cars Amateur mechanics, Formula One/stock car racing, street racing, demolition derby, vintage cars
7. Toy models Model rockets, matchstick models, scrapyard art
8. Poker Bingo, casino gambling, backgammon, boardgames, roleplaying games, chess
9. Amateur astronomy Astrophotography, theoretical astronomy, planetary science
10. Cookery Home beer brewing or wine making, home jam making, vegetable/herb gardening, BBQs
11. Playing guitar Playing [insert any musical instrument here], orchestral performances, being in a band, choral singing,

beatboxing
12. Stamp collection [Insert any collectible here] collection (coins, antiques, artwork, Beanie Babies etc.), bird watching,

train watching
13. Pedigree cat shows Dog shows, sheepdog trials, dressage, polo
14. Meditation Reflexology, aromatherapy, reiki, t'ai chi
15. Quilting Needlepoint, puppet-making and puppetry, cross-stitch, knitting, clothes making, cosplay
16. Dancing Old time dancing, line dancing, tap dancing, pole dancing, belly dancing
17. Pottery making Papier-mâché, sculpting, oil painting, candle making
18.
Amateur wrestling
Martial arts, boxing, professional (entertainment) wrestling
19. Tarot card reading
I Ching, reading runes, water divination, metal detection
20. Movies Theatre, acting, celebrity gossip