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Showing posts with label old school. Show all posts
Showing posts with label old school. Show all posts

Thursday, 23 August 2012

Ghostbusters International RPG - Character Sheet

printable ghostbusters rpg character sheet
Even more presents for my loyal readers.
My ongoing Ghostbusters RPG campaign has taken a break for a couple of weeks, set to resume very soon.  When we started, I handed out character sheets printed off from scans of the rulebook, and looking through them today they look tatty.

So, I've gone ahead and made some fresh ones from scratch.  Here they are, for you, dear readers, should you be able to make use of them (which I heartily encourage -- the Ghostbusters International game is unquestioningly one of the rules-lite classics).

Ghostbusters International RPG PDF character sheet at 1 per page (A4/Letter)

A bit of Google Fu tells me this isn't the first GBI character sheet on the web, so I'm going to give a shout out to the unknown hero who released this in 2007.  Well played, sir or madam.

Mini-teaser: this might not be the last mention of this character sheet here; I've got some plans.

Monday, 20 August 2012

Advanced Heroquest - Character Sheet

Advanced Heroquest Character Sheet Hero Quest
Click above if you're happy using a PNG file, look below for the PDFs
Not quite a board game, not quite a roleplaying game, definitely a miniatures game but entirely unlike a wargame, Advanced Heroquest is somewhat of a forgotten gem, in my mind.  Preceded by Milton Bradley's Hero Quest and succeeded by Games Workshop's Warhammer Quest, it has the difficulties of the middle child, but it's somehow always been my favourite of this type of game.

And, arguably, the internet's least.

A good few years ago, I ran AHQ regularly for a group, and we had a blast.  As a result of that, I made up loads of my own houserules, and supporting miscellanea -- like this character sheet I'm posting today.

The character sheets that came with the game were printed on the back of the rulebook, and occupied one half of a page of A4 -- the other being given up to graph paper that dungeons would be mapped out on by the players themselves.  My players always found that to be insufficient cartography room by far, so I always handed out full sheets of A4 graph paper for them to map away to their hearts' content.

The character sheets I'm posting today have been updated just a bit to be suitable for the outside world.  It's 100% my own creation based off the original design, but otherwise this is a product from an age that has passed.  It's my fond hope that at least a few of you will get some use from it.

Advanced Heroquest PDF character sheet at 1 per page (A4/Letter)

Advanced Heroquest PDF character sheet at 2 per page (A4/Letter)

Sunday, 19 August 2012

Ghostbusters GB Roller - Minor Update

I've cleaned up the code for my Ghostbusters RPG dice rolling programs GB Roller and GB Roller Legacy.  It's only a tiny bit of cleanup, so if you're already using either one of them, don't trip over yourself in rushing to upgrade.

Since I've upped them to version 1.0.0.1 and had to re-upload, I thought I might reconsider where I'm hosting them.  And you know what?  FileFactory sucks.  So, no more of that for my dear readers, oh no.  You're all much better than that, and you're dear to me.  So instead, find them hosted below for your convenience, where you won't have to wait to download them or enter a validation word or anything silly.

Download GB Roller

Download GB Roller Legacy

Thursday, 16 August 2012

Secret DM Competition

Fine readers, I know amongst you are those that show bafflingly intimidating competence in the creative arts, and who also love a good old-school dungeoneering expedition.  You may be interested to know, then, that the Secret DM is running a competition, inviting writers to honour the memory of Gary Gygax by submitting 10 - 20 room dungeons in old-school style (yet OGL friendly) to win a complete set of 1st Edition Advanced Dungeons & Dragons Reprints and have their submission converted into a professional quality .PDF for e-publishing.

Submissions should be sent to thesecretdm@gmail.com with the subject line "Gygax Contest".  Full rules and details can be found at the competition page.

Wednesday, 1 August 2012

Sound Effects for GMs

So, in searching for sounds to use with my dice roller for the Ghostbusters RPG that I released yesterday, I came across a couple of links, and since I'm in the blogging mood thought I might share.

http://www.hprops.com/sounds/
The HProps website has some of the best sounds for ghost busting equipment, and is certainly no secret amongst the Ghostbusters fan community.  While I don't think I'll ever actually build a Proton Pack, two of my players have put these sounds on their smart phones, so when they want to flip a switch that makes a worrying hum they actually can.  If anyone wanted to use them for GB Roller, you'll need to convert them from MP3s to WAV files, but if you haven't got a solution for that already Audacity (http://audacity.sourceforge.net/) is free and easy to use.

That's all I've found (so far) for Ghostbusters specific stuff; the next two links are good for GMs of all systems and genres.

http://soundfxnow.com/
SoundFX Now! offers pages of sound effects, some more useful than others for GMs (the machine & technology and weapons & war sections might be the most popular, but the other sections have some hidden gems too).  What's good about this site is it offers the files to download if you click the title, but also presents a page full of effects you can play straight from the browser.

http://www.freesound.org/
Probably one of the better known sources of free sound effects, though I generally find that, because of its open nature, there's a lot of content there, and you've got to really hunt for the good amongst the average and not-so-good.

Okay, that'll do for now.  If anyone's got any suggestions of other sites they use, or wants to point out awesome software for playing said sounds specifically useful to GMs, comments are, as always, open and welcome.

Old Computer Love - GB Roller Legacy

Something I should have mentioned in yesterday's post is that the GB Roller dice rolling application needs Microsoft's .NET Framework 4.  While that's not going to be a problem for the overwhelming majority of people, since it'll definitely run in Windows XP and later, and the setup takes care of installing anything needed, it does mean that those of you using quite old machines are going to feel a bit excluded.

So, I've spliced up a version that will run using .NET 2.0, and that opens it up to anything as low as Windows 98, fully acknowledging I might be the only person left in the whole world who has a working computer that still uses that operating system.  Here's a screenshot!

So, it's definitely not quite as pretty or functional as its older cousin, lacking the fancy mini soundboard, the switch button, and even the options button.  But, GB Roller Legacy is fully ready to help out those people playing a game from almost 30 years ago on hardware nearly as old!  Plus, it's nicely portable (just one tiny .EXE file) and it has so much love to give.  Won't you help it find a home, dear readers?

Yeah, I completely realise I've gone off the rails a bit with this one.  The chances of a Ghostmaster of Ghostbusters International or Ghostbusters RPG coming along to my site and saying "Perfect!  Just what I needed for my 200 MHz Pentium!" is, shall we say, a bit unlikely.  But I love old computers.

If anyone misses any of the features of the real GB Roller, just leave me a comment (hey... I can dream, right?).  I can probably get everything but the opacity setting working, but I'm not going to invest time on it if nobody would find it useful.

Download link:

Here

Update: Link now points to version 1.0.0.1, and isn't hosted on FileFactory. 

Tuesday, 31 July 2012

Ghostbusters International RPG - GB Roller

So, just a little over a month ago, I started a new Ghostbusters International campaign*.  Things are going great so far, we're only three sessions in and the players seem to be really enjoying themselves, when I'm not scaring them witless.  Actually, things are going great with two exceptions.

The first is that I'm suffering from a lack of players; two of my players have been exceptionally reliable.  But since the game is open to a rotating cast (it's episodic, so ideal for characters to just drop in for a session) it's proving a bit of challenge to get enough people with Proton Packs to effectively deal with the horrific threats from beyond that I'm throwing at the players.  This post isn't here to complain about that, though**.

The second is that I've only got one Ghost Die, and it's getting old.  Anyone familiar with West End's Ghostbusters RPG, or the follow-up Ghostbusters International (the one I'm choosing to run) will know that the system uses D6s, one of which has the 6 replaced by a Ghostbusters symbol (referred to as "rolling a ghost" in the rules) and when that shows up, it means something bad will happen to the players.  Those same people will also probably know that these Ghost Dice were notoriously poorly made, with the faces rubbing off over time, sometimes with very little use.

As a GM, I've often turned to my computer for dice-rolling solutions, so I thought I'd throw together a little application for myself and other Ghostmasters (yes, they actually use that term in the game) to have handy so I'm not always snatching the precious Ghost Die from my players every time I want to make a roll.  And since it's going to be there on my laptop screen anyway, I figured I might as well throw a few other features in there.

Click that lower image for an explanation of the elements.

The result and the UHM (Universal How Much, from GBI) result are the main focal point, but I included the actual dice rolled (the small numbers) just in case there's any question as to which dice resulted in what, and because sometimes you can roll, say, 3 dice and end up with, for example, 9 as a result, and this can happen twice in a row.  Without the dice there, it's not even obvious that you've re-rolled, so they act as a form of visual reassurance.

The mini soundboard can be configured to play 3 WAV files; mine's set to Proton Pack heating up, being fired, and powering down.  Yours could easily be Ecto-1's sirens, a ghost growling and a door creaking though, if you wanted, just change it in the options (the little tool symbol, top right).

The switch button might take some explanation.  If, like me, you have a few things open on your screen and it can all get a bit lost, this will shortcut to an open window you commonly use.  The default is set to "Untitled - Notepad" (you can find this in the options), but there's good sense in setting it to a PDF you often use (just type in the exact title of the Window you want to switch to, e.g. "Ghostbusters International RPG.pdf - SumatraPDF") or, in my case, a TightVNC client running the music on a different laptop***.

While we're on the subject of that options screen, you can set the opacity of the main window there (minimum 10%).  Useful for seeing through to underlying windows, especially since GB Roller defaults to Always On Top.  Hmmm, must remember to add that option in later in case people don't want it.

The link to download is:

Here

Update: Link now points to version 1.0.0.1, and isn't hosted on FileFactory.

Enjoy!

* Huh?  Was that why I haven't been posting much here lately?  Uh, yeah, sure.
** But it's my party blog and I'll cry vent in a manly fashion if I want to.
*** As a GM, I use quite a few technical solutions.  My best so far was a bank of computers (one showing only static) for the Paranoia confession booth in a side room.  The individual screens had a picture of the Computer's eye, with scrolling text messages and warnings as might be seen throughout Alpha Complex.